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GEGA 010
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GEGA010.iso
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Mods
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Doom 3
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BloodyScreme
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bloodymess.pk4
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particles
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seneca.prt
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Text File
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2004-08-04
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74KB
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2,950 lines
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle seeker_beam {
{
count 25
material textures/particles/fbeam
time 6.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "10.000" to "300.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.700
fadeIndex 0.000
color 0.502 0.502 0.502 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -40.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hell_lavasparks {
depthHack 16
{
count 10
material textures/particles/dustcloud
time 6.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "15.000" to "45.000"
size "30.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.490 0.140 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 5
material textures/particles/dustcloud
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 8.000
direction cone 0.000
orientation view
speed "100.000"
size "3.000" to "1.000"
aspect "1.000"
rotation "90.000" to "0.000"
fadeIn 0.000
fadeOut 0.050
fadeIndex 0.000
color 1.000 0.310 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hell_blood_splash {
{
count 6
material textures/particles/hell_blood_drip
time 0.200
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 0.000
direction cone 0.000
orientation z
speed 0.000
size 2.000 to 60.000
aspect 1.000
rotation 90.000 to 0.000
fadeIn 0.200
fadeOut 0.200
color 0.420 0.050 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 14
material textures/particles/hell_blood_drip
time 0.400
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone 45.000
orientation aimed 1.000 0.200
speed 200.000 to 150.000
size 1.000
aspect 1.000
fadeIn 0.100
fadeOut 0.100
color 0.360 0.000 0.000 1.000
fadeColor 0.200 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 400.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hell_blood_drip {
{
count 14
material textures/particles/hell_blood_drip
time 0.700
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 5.000
direction cone 0.000
orientation aimed 0.000 0.700
speed 680.000 to 500.000
size 5.000
aspect 1.000
rotation 360.000 to 0.000
fadeIn 0.200
fadeOut 0.200
color 0.361 0.012 0.000 1.000
fadeColor 0.120 0.020 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 7
material textures/particles/dustcloud_opaque
time 1.000
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone 0.000
orientation view
speed 60.000
size 20.000
aspect 1.000
fadeIn 0.100
fadeOut 0.200
color 0.220 0.000 0.000 0.600
fadeColor 0.090 0.010 0.000 0.000
offset 0.000 0.000 0.000
gravity world 50.000
}
{
count 8
material textures/particles/hell_blood_drip
time 0.700
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone 20.000
orientation aimed 1.000 0.200
speed 200.000
size 1.000
aspect 1.000
fadeIn 0.100
fadeOut 0.100
color 0.500 0.000 0.000 1.000
fadeColor 0.290 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 100.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_plasma_cylinder {
{
count 3
material textures/particles/dustcloud_opaque
time 0.200
cycles 0.000
bunching 1.000
distribution rect 0.000 20.000 20.000
direction cone 0.000
orientation view
speed 500.000
size 150.000
aspect 1.000
rotation 360.000 to 0.000
fadeIn 0.050
fadeOut 0.050
color 1.000 0.150 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_plasma_cylinder_blue {
{
count 3
material textures/particles/dustcloud_opaque
time 0.200
cycles 0.000
bunching 1.000
distribution rect 0.000 20.000 20.000
direction cone 0.000
orientation view
speed 500.000
size 150.000
aspect 1.000
rotation 360.000 to 0.000
fadeIn 0.050
fadeOut 0.050
color 0.000 0.561 0.769 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_plasma_tube_blue_small {
{
count 10
material textures/particles/dustcloud
time 0.350
cycles 0.000
bunching 1.000
distribution rect 10.000 10.000 0.000
direction cone 0.000
orientation aimed 0.000 0.200
speed 500.000
size 20.000
aspect 1.000
rotation 360.000 to 0.000
fadeIn 0.500
fadeOut 0.050
color 0.280 0.460 0.860 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 10
material textures/particles/dustcloud
time 0.200
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone 0.000
orientation z
speed 0.000
size 10.000 to 40.000
aspect 1.000
fadeIn 0.100
fadeOut 0.100
color 0.000 0.360 0.750 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 10
material textures/particles/dustcloud
time 1.500
cycles 0.000
bunching 1.000
distribution sphere 30.000 30.000 30.000
direction cone 0.000
orientation view
speed 120.000 to 102.000
size 2.000
aspect 1.000
fadeIn 0.100
fadeOut 0.100
color 0.530 0.750 0.750 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_plasma_tube_blue {
{
count 20
material textures/particles/dustcloud
time 0.900
cycles 0.000
bunching 1.000
distribution rect 9.000 9.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.350
speed "500.000"
size "13.500" to "16.500"
aspect "1.000"
rotation "360.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 0.280 0.460 0.860 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 5
material textures/particles/dustcloud
time 0.200
cycles 0.000
bunching 1.000
distribution sphere 1.000 1.000 1.000
direction cone "0.000"
orientation z
speed "0.000"
size "19.000" to "24.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.000 0.360 0.750 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 10
material textures/particles/dustcloud
time 6.000
cycles 0.000
bunching 1.000
distribution sphere 30.000 30.000 30.000
direction cone "0.000"
orientation view
speed "60.000"
size "2.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.529 0.749 0.750 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_plasma_tube_small {
{
count 15
material textures/particles/dustcloud
time 0.400
cycles 0.000
bunching 1.000
distribution rect 17.000 17.000 0.000
direction cone 0.000
orientation aimed 0.000 0.250
speed "500.000"
size "20.000"
aspect "1.000"
rotation "360.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.100 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 4
material textures/particles/dustcloud
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 3.000 3.000
direction cone 0.000
orientation aimed 0.000 0.500
speed "200.000" to "500.000"
size "4.000"
aspect "1.000"
rotation "360.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.480 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 6
material textures/particles/dustcloud
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation z
speed "0.000"
size "5.000" to "40.000"
aspect "1.000"
rotation "360.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.150 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_plasma_tube {
{
count 15
material textures/particles/dustcloud
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 20.000 20.000
direction cone 0.000
orientation aimed 0.000 0.350
speed "500.000"
size "20.000"
aspect "1.000"
rotation "360.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.050
fadeIndex 0.000
color 0.635 0.039 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 10
material textures/particles/dustcloud
time 2.000
cycles 0.000
bunching 1.000
distribution rect 0.000 3.000 3.000
direction cone 0.000
orientation aimed 0.000 0.500
speed "200.000" to "500.000"
size "4.000"
aspect "1.000"
rotation "360.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.050
fadeIndex 0.000
color 1.000 0.480 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 4
material textures/particles/dustcloud
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation z
speed "0.000"
size "5.000" to "35.000"
aspect "1.000"
rotation "360.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.150 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle comm1_falldust {
{
count 30
material textures/particles/dustcloud
time 12.000
bunching 1.000
distribution rect 200.000 150.000 200.000
direction cone 0.000
orientation view
speed 150.000
size 150.000
aspect 1.000
rotation 60.000 to 80.000
fadeIn 0.050
fadeOut 0.050
color 0.086 0.055 0.039 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle comm1_blowdust {
{
count 5
material textures/particles/dustcloud
time 2.000
bunching 0.900
distribution rect 300.000 50.000 10.000
direction cone 0.000
orientation view
speed 600.000 to 150.000
size 400.000 to 300.000
aspect 1.000
rotation 20.000 to 0.000
fadeIn 0.200
fadeOut 0.200
color 0.502 0.235 0.133 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/dustcloud
time 6.000
bunching 0.900
distribution rect 300.000 50.000 10.000
direction cone 0.000
orientation view
speed 150.000
size 200.000
aspect 1.000
rotation 20.000 to 0.000
fadeIn 0.200
fadeOut 0.200
color 0.255 0.153 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle monorail_blowdust_1 {
depthHack 0
{
count 20
material textures/particles/dustcloud_opaque
time 4.000
cycles 0.000
bunching 0.900
distribution rect 1300.000 10.000 10.000
direction cone 0.000
orientation view
speed "800.000"
size "600.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.100
color 0.360 0.260 0.220 0.200
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle monorail_clouds_1 {
{
count 50
material textures/particles/dustcloud
time 8.000
cycles 0.000
bunching 0.900
distribution rect 2800.000 10.000 10.000
direction cone 0.000
orientation view
speed "800.000"
size "700.000"
aspect "1.000"
rotation "60.000" to "0.000"
fadeIn 0.100
fadeOut 0.100
color 0.137 0.075 0.059 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_cyl_bluesmoke {
{
count 10
material textures/particles/dustcloud
time 10.000
cycles 0.000
bunching 1.000
distribution cylinder 280.000 280.000 280.000 0.000
direction cone 0.000
orientation view
speed 300.000
size 256.000
aspect 1.000
fadeIn 0.250
fadeOut 0.250
color 0.141 0.173 0.196 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_plasma_tube_small_cap {
{
count 4
material textures/particles/dustcloud
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation z
speed 0.000 to 0.000
size 10.000 to 30.000
aspect 1.000
rotation 360.000 to 0.000
fadeIn 0.000
fadeOut 0.100
color 1.000 0.150 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_plasma_tube_blue_small_cap {
{
count 4
material textures/particles/dustcloud
time 0.200
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "19.000" to "33.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.000 0.360 0.750 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_smoke {
depthHack 32
{
count 6
material textures/particles/dustcloud_opaque
time 1.500
cycles 0.000
bunching 1.000
distribution rect 17.000 17.000 0.000
direction cone 30.000
orientation view
speed 150.000 to 0.000
size 20.000 to 300.000
aspect 1.000
rotation 180.000 to 0.000
fadeIn 0.100
fadeOut 0.100
color 0.140 0.130 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -200.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_fire {
{
count 3
material textures/particles/ember_mid
time 0.200
cycles 0.000
bunching 1.000
distribution rect 17.000 17.000 0.000
direction cone 0.000
orientation view
speed "400.000"
size "40.000" to "80.000"
aspect "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.400 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo2_falldust {
{
count 20
material textures/particles/dustcloud_opaque
time 7.000
cycles 0.000
bunching 0.900
distribution rect 1300.000 10.000 10.000
direction cone 0.000
orientation view
speed "300.000"
size "600.000" to "400.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.310 0.200 0.130 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 50.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo2_clouds {
{
count 30
material textures/particles/dustcloud
time 8.500
cycles 0.000
bunching 0.900
distribution rect 2000.000 10.000 10.000
direction cone 0.000
orientation view
speed "600.000"
size "700.000"
aspect "1.000"
rotation "20.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.160 0.090 0.070 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo2_grounddust {
{
count 40
material textures/particles/dustcloud_opaque
time 7.000
cycles 0.000
bunching 1.000
distribution rect 300.000 10.000 10.000
direction cone 0.000
orientation view
speed "300.000"
size "150.000"
aspect "1.000"
rotation "40.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.100
fadeIndex 0.000
color 0.310 0.160 0.080 0.350
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc_blowdust {
{
count 8
material textures/particles/dustcloud_opaque
time 18.000
cycles 0.000
bunching 1.000
distribution rect 200.000 1000.000 0.000
direction cone 0.000
orientation view
speed "600.000" to "150.000"
size "600.000"
aspect "1.000"
rotation "30.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.200
fadeIndex 0.000
color 0.310 0.190 0.140 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc_blowdust2 {
depthHack 320
{
count 14
material textures/particles/dustcloud_opaque
time 7.000
cycles 0.000
bunching 1.000
distribution rect 250.000 0.000 0.000
direction cone 0.000
orientation view
speed "300.000"
size "128.000" to "94.000"
aspect "1.000"
rotation "60.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.200
fadeIndex 0.000
color 0.340 0.210 0.170 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recycling1_bridge1 {
depthHack 32
{
count 24
material textures/particles/barrelpoof
time 4.000
cycles 1.000
bunching 0.600
distribution rect 32.000 32.000 2.000
direction outward 0.100
orientation view
speed "100.000" to "0.000"
size "64.000" to "128.000"
aspect "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.800
fadeIndex 0.000
color 0.250 0.130 0.090 0.400
fadeColor 0.100 0.100 0.100 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recycling1_bridge2 {
{
count 16
material textures/particles/barrelpoof
time 1.500
cycles 1.000
bunching 0.600
distribution rect 64.000 64.000 8.000
direction cone 0.000
orientation view
speed "200.000" to "0.000"
size "64.000" to "96.000"
aspect "1.000"
rotation "40.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 0.000
color 0.320 0.240 0.230 0.200
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 16
material textures/particles/barrelpoof
time 4.000
cycles 1.000
bunching 0.450
distribution rect 32.000 32.000 8.000
direction cone 10.000
orientation view
speed "150.000"
size "32.000"
aspect "1.000"
rotation "60.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.780
fadeIndex 0.000
color 0.330 0.260 0.240 0.200
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo_midroom_falldust {
{
count 20
material textures/particles/dustcloud_opaque
time 3.000
cycles 0.000
bunching 1.000
distribution rect 400.000 300.000 100.000
direction cone 0.000
orientation view
speed "300.000" to "150.000"
size "250.000"
aspect "1.000"
rotation "20.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.100
fadeIndex 0.000
color 0.310 0.160 0.080 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 50.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo2_endroom_clouds {
depthHack 256
{
count 15
material textures/particles/dustcloud
time 2.700
cycles 0.000
bunching 0.900
distribution rect 1500.000 10.000 10.000
direction cone "0.000"
orientation view
speed "800.000"
size "700.000"
aspect "1.000"
rotation "60.000" to "0.000"
randomDistribution 1
boundsExpansion 2000.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.160 0.090 0.070 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commo2_endroom_falldust {
{
count 20
material textures/particles/dustcloud_opaque
time 5.000
cycles 0.000
bunching 0.900
distribution rect 1500.000 10.000 10.000
direction cone "0.000"
orientation view
speed "300.000"
size "600.000" to "400.000"
aspect "1.000"
rotation "20.000"
randomDistribution 1
boundsExpansion 50000.00
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.310 0.200 0.130 0.350
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 50.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle d3dm4_falldust {
depthHack 128
{
count 3
material textures/particles/dustcloud
time 4.500
cycles 0.000
bunching 1.000
distribution rect 256.000 256.000 8.000
direction cone 0.000
orientation view
speed "80.000"
size "256.000"
aspect "1.000"
rotation "15.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.700
fadeIndex 0.000
color 0.090 0.070 0.050 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cpuboss_greensmoke {
depthHack 64
{
count 10
material textures/particles/dustcloud
time 5.000
cycles 0.000
bunching 1.000
distribution rect 128.000 128.000 0.000
direction cone "15.000"
orientation view
speed "150.000"
size "160.000"
aspect "1.000"
rotation "40.000" to "10.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 0.000
color 0.188 0.188 0.161 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc_underground_clouds {
{
count 10
material textures/particles/dustcloud
time 2.400
cycles 0.000
bunching 0.900
distribution rect 600.000 10.000 10.000
direction cone 0.000
orientation view
speed "600.000"
size "500.000" to "600.000"
aspect "1.000"
rotation "20.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.150
fadeIndex 0.000
color 0.240 0.130 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc_underground_falldust {
{
count 7
material textures/particles/dustcloud_opaque
time 3.000
cycles 0.000
bunching 0.900
distribution rect 256.000 10.000 10.000
direction cone 30.000
orientation view
speed "300.000"
size "600.000" to "400.000"
aspect "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.310 0.200 0.130 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 50.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellhole_orage {
{
count 10
material textures/particles/dustcloud
time 8.000
cycles 0.000
bunching 0.950
distribution rect 200.000 200.000 10.000
direction cone 0.000
orientation view
speed "50.000" to "100.000"
size "300.000" to "200.000"
aspect "1.000"
rotation "1.000" to "20.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.300
fadeIndex 0.000
color 0.300 0.160 0.080 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellhole_orange2 {
{
count 10
material textures/particles/dustcloud
time 8.000
cycles 0.000
bunching 0.950
distribution rect 200.000 1000.000 10.000
direction cone 0.000
orientation view
speed "50.000" to "100.000"
size "300.000" to "200.000"
aspect "1.000"
rotation "1.000" to "20.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.300
fadeIndex 0.000
color 0.300 0.160 0.080 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellhole_embers {
{
count 20
material textures/particles/ember_mid
time 8.000
cycles 0.000
bunching 0.950
distribution rect 320.000 320.000 10.000
direction cone "0.000"
orientation aimed 6.000 0.300
customPath helix 200.000 200.000 200.000 5.000 100.000
speed "0.000"
size "3.000"
aspect "1.000"
rotation "1.000" to "20.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.300
fadeIndex 0.000
color 1.000 0.270 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -40.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle sab_lightning1 {
{
count 20
material textures/particles/s_lightning
time 0.050
cycles 0.000
bunching 1.000
distribution rect 16.000 16.000 64.000
direction cone 90.000
orientation aimed 2.000 0.400
speed "300.000"
size "10.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.890 0.830 0.800 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 1000.000
}
{
count 10
material textures/particles/s_lightning2
time 0.500
cycles 0.000
bunching 1.000
distribution rect 96.000 96.000 1.000
direction cone 0.000
orientation z
speed "0.000"
size "16.000" to "64.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.882 0.714 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -128.000
gravity 0.000
}
{
count 1
material textures/particles/s_lightning2
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation z
speed "0.000"
size "128.000" to "256.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -135.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellhole_coffindust {
depthHack 16
{
count 4
material textures/particles/barrelpoof
time 2.000
cycles 1.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "50.000" to "0.000"
size "32.000" to "64.000"
aspect "1.000"
rotation "40.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.400
fadeIndex 0.000
color 0.300 0.190 0.140 0.400
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 30.000
}
{
count 5
material textures/particles/dust2bits
time 1.000
cycles 1.000
bunching 0.950
distribution sphere 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "40.000"
aspect "1.000"
rotation "50.000" to "85.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.100
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 177.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caco_lightningball {
{
count 5
material textures/particles/s_lightning_whi
time 0.800
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 0.000
direction outward "0.000"
orientation aimed 4.000 0.500
customPath helix 4.000 4.000 4.000 25.000 0.000
speed "-75.000" to "0.000"
size "3.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.500
fadeIndex 0.000
color 1.000 0.760 0.340 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 10.000
gravity 500.000
}
{
count 1
material textures/particles/spark_colorme
time 0.350
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 0.100
direction outward "0.000"
orientation aimed 3.000 0.100
speed "200.000" to "0.000"
size "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.600
color 1.000 0.530 0.120 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 4.000
gravity 500.000
}
{
count 3
material textures/particles/caco_shot2
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "-70.000" to "0.000"
size "5.000" to "24.000"
aspect "1.000" to "0.700"
rotation "360.000" to "50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.750
fadeIndex 1.000
color 1.000 0.740 0.470 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 8.000
gravity 0.000
}
{
count 3
material textures/particles/dot
time 0.300
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "0.000"
orientation aimed 0.000 0.200
speed "-150.000"
size "3.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 0.000
color 1.000 0.860 0.590 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 20.000
gravity 1500.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caco_mouthfire {
{
count 10
material textures/particles/boomboom3
time 0.050
cycles 0.000
bunching 1.000
distribution rect 6.000 0.000 0.000
direction cone "0.000"
orientation view
speed "20.000" to "0.000"
size "8.000" to "10.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.300
fadeIndex 0.000
color 1.000 0.700 0.380 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 5.000 0.000
gravity 1.000
}
{
count 2
material textures/particles/barrelexpsmall
time 0.100
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction cone "90.000"
orientation view
speed "0.000"
size "8.000" to "12.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.900 0.880 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 5.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caco_mouthfire2 {
depthHack 128
{
count 4
material textures/particles/barrelpoof
time 0.700
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 4.000
direction cone "0.000"
orientation view
speed "50.000" to "3.000"
size "4.000" to "20.000"
aspect "1.000"
rotation "60.000" to "-100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.400
fadeIndex 0.000
color 0.160 0.130 0.120 0.600
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -40.000
}
{
count 15
material textures/particles/boomboom3
time 0.300
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction cone "0.000"
orientation view
speed "60.000"
size "5.000" to "10.000"
aspect "1.000"
rotation "20.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.500 0.320 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -50.000
}
{
count 3
material textures/particles/spark_colorme
time 0.500
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone "25.000"
orientation aimed 0.000 0.100
speed "120.000" to "60.000"
size "1.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 1.000
color 1.000 0.430 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -50.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caco_mouthfire2a {
depthHack 128
{
count 4
material textures/particles/barrelpoof
time 0.700
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 4.000
direction cone "0.000"
orientation view
speed "50.000" to "3.000"
size "4.000" to "20.000"
aspect "1.000"
rotation "60.000" to "-100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.400
fadeIndex 0.000
color 0.160 0.130 0.120 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -40.000
}
{
count 15
material textures/particles/boomboom3
time 0.300
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction cone "0.000"
orientation view
speed "60.000"
size "5.000" to "10.000"
aspect "1.000"
rotation "20.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.500 0.320 0.090 0.600
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -50.000
}
{
count 3
material textures/particles/spark_colorme
time 0.500
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone "25.000"
orientation aimed 0.000 0.100
speed "120.000" to "60.000"
size "1.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 1.000
color 1.000 0.430 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -50.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caco_lightninghit {
depthHack 128
{
count 10
material textures/particles/spark_colorme
time 0.600
cycles 1.000
bunching 0.100
distribution rect 6.000 6.000 6.000
direction outward "0.000"
orientation aimed 0.000 0.050
speed "500.000" to "0.000"
size "4.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.460 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 50.000
}
{
count 1
material textures/particles/caco_shot2
time 1.000
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "16.000" to "80.000"
aspect "1.000"
rotation "60.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.750
fadeIndex 0.400
color 1.000 0.480 0.140 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 4
material textures/particles/barrelpoof
time 2.000
cycles 1.000
bunching 0.350
distribution rect 4.000 4.000 4.000
direction cone "30.000"
orientation view
speed "50.000" to "0.000"
size "20.000" to "40.000"
aspect "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.450
fadeIndex 0.000
color 0.250 0.200 0.200 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -10.000
}
{
count 2
material textures/particles/rocketbacklit
time 1.600
cycles 1.000
bunching 0.400
distribution rect 8.000 8.000 8.000
direction cone "45.000"
orientation view
speed "40.000" to "0.000"
size "20.000"
aspect "1.000"
rotation "30.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.710 0.300 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -10.000
}
{
count 2
material textures/particles/dot
time 1.000
cycles 1.000
bunching 0.250
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "20.000" to "10.000"
aspect "1.000"
rotation "90.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.500
fadeIndex 0.000
color 1.000 0.820 0.573 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 12
material textures/particles/s_lightning_whi
time 0.300
cycles 1.000
bunching 0.400
distribution rect 16.000 16.000 16.000
direction outward "0.500"
orientation aimed 2.000 1.500
speed "500.000" to "0.000"
size "25.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.350
fadeIndex 0.000
color 1.000 0.810 0.470 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 300.000
}
{
count 1
material textures/sfx/vpring3
time 0.500
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "64.000" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.450
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caco_lightningflash {
{
count 5
material textures/particles/s_lightning_whi
time 1.000
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 0.000
direction outward "0.000"
orientation aimed 4.000 0.500
customPath helix 4.000 4.000 4.000 25.000 0.000
speed "75.000" to "0.000"
size "3.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 0.000
color 1.000 0.757 0.341 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity -200.000
}
{
count 20
material textures/particles/spark_colorme
time 0.700
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 0.100
direction outward "0.000"
orientation aimed 0.000 0.100
speed "-70.000" to "0.000"
size "0.350"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.600
color 1.000 0.530 0.120 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -50.000
}
{
count 3
material textures/particles/caco_shot2
time 0.700
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "50.000" to "0.000"
size "5.000" to "24.000"
aspect "1.000" to "0.700"
rotation "360.000" to "50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.750
fadeIndex 1.000
color 0.830 0.620 0.390 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -8.000
gravity 0.000
}
{
count 16
material textures/particles/dot_hard
time 0.300
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "0.000"
orientation view
speed "150.000"
size "3.000" to "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.784 0.678 0.455 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellhole_endflame {
{
count 20
material textures/particles/hellhole_fire
time 1.000
cycles 0.000
bunching 1.000
distribution rect 222.000 222.000 222.000
direction cone "1.000"
orientation view
speed "2000.000" to "150.000"
size "250.000" to "500.000"
aspect "1.000"
rotation "60.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 1.000 0.898 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -100.000
}
{
count 20
material textures/particles/spark_colorme
time 1.500
cycles 0.000
bunching 1.000
distribution rect 128.000 128.000 128.000
direction cone "40.000"
orientation aimed 1.000 0.100
speed "2000.000" to "500.000"
size "4.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.600
color 1.000 0.430 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 600.000
}
{
count 10
material textures/particles/barrelexpsmall
time 1.500
cycles 0.000
bunching 1.000
distribution rect 120.000 120.000 0.000
direction cone "0.000"
orientation view
speed "0.000" to "1200.000"
size "222.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 30
material textures/particles/sparks_multi
time 1.500
cycles 0.000
bunching 1.000
distribution rect 128.000 128.000 0.000
direction cone "50.000"
orientation view
speed "1100.000" to "0.000"
size "128.000"
aspect "1.000"
rotation "120.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.420 0.060 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 400.000
gravity world 111.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hell_smallersparks {
{
count 1
material textures/particles/spark_colorme
time 0.250
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 2.000 0.100
speed "100.000"
size "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.930 0.580 0.020 1.000
fadeColor 0.110 0.020 0.000 1.000
offset 0.000 0.000 0.000
gravity world 200.000
}
{
count 1
material textures/particles/dustcloud
time 1.000
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone "90.000"
orientation view
speed "30.000" to "10.000"
size "32.000" to "48.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.500
fadeIndex 0.000
color 0.300 0.170 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta3_bridgesparks {
depthHack 128
{
count 10
material textures/particles/spark_colorme
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 2.000 0.100
speed "50.000" to "0.000"
size "1.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 0.270 0.030 1.000
fadeColor 0.080 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 500.000
}
{
count 5
material textures/particles/rocketbacklit
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "50.000"
size "16.000" to "32.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 0.550 0.230 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -25.000
}
{
count 6
material textures/particles/barrelpoof
time 2.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "150.000" to "0.000"
size "32.000" to "96.000"
aspect "1.000"
rotation "30.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.150
fadeIndex 0.000
color 0.220 0.190 0.180 0.400
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -40.000
}
{
count 3
material textures/particles/spark_colorme
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 1.000 0.050
speed "300.000" to "0.000"
size "1.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.530 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 500.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hell1_smlavasparks {
{
count 20
material textures/particles/spark_colorme
time 5.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 1.000 0.050
customPath helix 200.000 200.000 32.000 2.000 75.000
speed "50.000"
size "4.000" to "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 128.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.200 0.020 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -32.000
gravity world -40.000
}
{
count 8
material textures/particles/barrelexpsmall
time 0.700
cycles 0.000
bunching 1.000
distribution rect 256.000 256.000 64.000
direction cone "15.000"
orientation view
speed "70.000" to "0.000"
size "64.000" to "160.000"
aspect "1.000"
rotation "60.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 0.000
color 1.000 0.330 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -16.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hell1_crushcross {
{
count 1
material textures/particles/barrelexpbase1
time 1.500
cycles 1.000
bunching 0.000
distribution rect 8.000 8.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "128.000" to "320.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.700
fadeIndex 0.000
color 1.000 0.500 0.060 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 50
material textures/particles/dustcloud
time 0.700
cycles 1.000
bunching 0.000
distribution rect 64.000 64.000 0.100
direction outward "0.200"
orientation view
speed "400.000" to "0.000"
size "10.000" to "40.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.820 0.410 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
{
count 15
material textures/particles/spark_colorme
time 0.500
cycles 1.000
bunching 0.000
distribution rect 32.000 32.000 1.000
direction outward "0.000"
orientation aimed 1.000 0.035
speed "1000.000" to "0.000"
size "2.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 0.000
color 1.000 0.220 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 20
material textures/particles/barrelexpsmall
time 0.300
cycles 1.000
bunching 0.250
distribution rect 128.000 128.000 1.000
direction outward "1.000"
orientation aimed 0.000 0.700
speed "400.000" to "600.000"
size "64.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 0.000
color 1.000 0.780 0.570 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 64.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dripsnot_colorme {
{
count 3
material textures/particles/drop2
time 2.600
cycles 0.000
bunching 0.700
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "-4.000" to "-137.000"
size "1.000"
aspect "1.000"
rotation "95.000" to "60.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -36.000
entityColor 1
}
{
count 3
material textures/particles/drop2
time 6.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "26.000" to "137.000"
size "1.000"
aspect "1.000"
rotation "95.000" to "60.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -34.000
entityColor 1
}
{
count 3
material textures/particles/drop2
time 6.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "-60.000" to "-257.000"
size "1.000"
aspect "1.000"
rotation "95.000" to "60.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -34.000
entityColor 1
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dripdropdouble_colorme {
{
count 1
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 1.700
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "15.000" to "-50.000"
size "1.500" to "3.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
entityColor 1
}
{
count 2
material textures/particles/drop2
time 2.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000" to "2.000"
aspect "1.000"
angle 180.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -80.000
entityColor 1
}
{
count 6
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 10.000
bunching 0.050
distribution rect 0.000 0.000 0.000
direction cone "60.000"
orientation view
speed "-43.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.150
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 218.000
gravity -41.000
entityColor 1
}
{
count 6
material textures/particles/drop2
time 2.100
cycles 0.000
timeOffset 4.750
bunching 0.050
distribution rect 0.000 0.000 0.000
direction cone "60.000"
orientation view
speed "-43.000" to "9.000"
size "1.000" to "0.000"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.150
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 218.000
gravity -41.000
entityColor 1
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellhole_bouldersmoke {
depthHack 100
{
count 16
material textures/particles/barrelpoof
time 1.500
cycles 1.000
bunching 0.000
distribution rect 96.000 96.000 0.000
direction outward "0.500"
orientation view
speed "160.000" to "0.000"
size "64.000" to "96.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.950
fadeIndex 0.000
color 1.000 0.945 0.827 1.000
fadeColor 0.150 0.150 0.130 0.000
offset 0.000 0.000 -16.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellhole_boulderdirt {
{
count 6
material textures/particles/barrelpoof
time 2.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "150.000" to "0.000"
size "64.000" to "96.000"
aspect "1.000"
rotation "30.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.150
fadeIndex 0.000
color 0.220 0.190 0.180 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bfg_wallmark {
{
depthHack 10
count 5
material textures/particles/rocketbacklit
time 3.000
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "45.000"
orientation view
speed "10.000" to "0.000"
size "8.000" to "24.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.900
fadeIndex 0.000
color 0.640 1.000 0.300 1.000
fadeColor 0.090 0.070 0.000 1.000
offset 0.000 0.000 0.000
gravity -5.000
}
{
count 5
material textures/particles/sparks_multi
time 1.500
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "50.000"
orientation view
speed "20.000" to "0.000"
size "3.000" to "8.000"
aspect "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.690 0.220 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 20.000
}
{
count 15
material textures/particles/spark_colorme
time 1.500
cycles 1.000
bunching 0.000
distribution rect 8.000 8.000 8.000
direction cone "90.000"
orientation aimed 2.000 0.200
customPath helix 8.000 8.000 8.000 6.000 20.000
speed "150.000"
size "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.130 1.000 0.510 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle BFG_CAN2 {
{
count 5
material textures/particles/rocketbacklit
time 3.000
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "45.000"
orientation view
speed "10.000" to "0.000"
size "8.000" to "24.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.900
fadeIndex 0.000
color 0.640 1.000 0.300 1.000
fadeColor 0.090 0.070 0.000 1.000
offset 0.000 0.000 0.000
gravity -5.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bfg_barrel {
{
count 1
material textures/particles/caco_shot2
time 0.500
cycles 0.000
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "5.000" to "60.000"
aspect "1.000" to "0.700"
rotation "360.000" to "50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.750
fadeIndex 1.000
color 0.071 1.000 0.392 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 1
material textures/particles/caco_shot2
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "8.000" to "32.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.302 1.000 0.753 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 20
material textures/particles/spark_colorme
time 0.500
cycles 0.000
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "360.000"
orientation aimed 0.000 0.100
speed "300.000" to "0.000"
size "0.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 0.000
color 0.560 1.000 0.420 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 5
material textures/particles/dustcloud
time 1.000
cycles 1.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone "90.000"
orientation view
speed "0.000"
size "16.000" to "24.000"
aspect "1.000"
rotation "60.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.650
fadeIndex 0.000
color 0.080 0.170 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_robotarmtube {
{
count 10
material textures/particles/dustcloud
time 0.350
cycles 0.000
bunching 1.000
distribution rect 10.000 10.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.200
speed "500.000"
size "20.000" to "19.000"
aspect "1.000"
rotation "360.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.050
fadeIndex 0.000
color 0.280 0.460 0.860 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 10
material textures/particles/dustcloud
time 0.200
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "10.000" to "27.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.000 0.360 0.750 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 10
material textures/particles/dustcloud
time 1.500
cycles 0.000
bunching 1.000
distribution sphere 30.000 30.000 30.000
direction cone "0.000"
orientation view
speed "120.000" to "102.000"
size "2.000" to "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.530 0.750 0.750 1.000
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}
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